![]() There are team attacks in battle like seen in Chrono Trigger, and you can increase your attack damage and minimize damage received with well-timed button presses, like in Super Mario RPG and Mario & Luigi. Typical shops to buy weapons, armor, and accessories exist. Sea of Stars is much more interested in using and celebrating all of the good ideas and tropes found in turn-based RPGs. That means players do not need to worry about the game devolving into yet another trite, boring story about the vague “balance” of light and darkness. During the preview, Boulanger assured that the light/dark concept will not have any metaphorical significance for the plot in Sea of Stars. Indeed, the whole game will use light and shadow as a fundamental mechanic to enrich gameplay.Īnd mercifully, it will only be a gameplay mechanic. You will eventually gain the ability to control light and the time of day, which will be necessary to access certain areas or solve a variety of dungeon puzzles. Not only is it just impressive to behold the major visual changes as the time of day shifts, (The official website offers an interactive example.) but it will feed directly into gameplay as well. One of the most exciting and unique elements of Sea of Stars is its full dynamic lighting system - a rarity for a pixel art game. At the least, there is a ton players have yet to see, as Boulanger estimates everything offered in screenshots and trailers so far only comes from the first quarter of the game. Based off of the preview, it sounds like Sea of Stars has a lot of imaginative scenarios in store. ![]() However, it could mean doom if what sleeps there is ever roused. The audio too fits the scene pleasantly, and several tracks were provided by Chrono composer Yasunori Mitsuda, including one that is “an homage to Lizard Rock.”Īs the party traveled the map to the wizard’s lab, Boulanger enthusiastically described a nearby mountain filled with holes that the wind blows through, creating sounds. Sea of Stars enjoys a strong visual identity that doesn’t feel derivative of anything else, even though the archipelago draws clearly from Chrono Cross and the world map is exploding with Chrono Trigger energy. What are easier to judge are the visuals - they’re a delight. The dialogue on display was colorful, but it’s frankly far too early to judge the quality of the narrative. In the preview, the party met a pirate crew to negotiate a boat ride, but in order to get that ride, they had to obtain a magic coin in an abandoned wizard’s lab that is filled with traps. You can choose which one leads the party at any given time, and the hands-off preview of Sea of Stars also showed off a bit of a third party member, stout warrior cook Garl. The dual protagonists of Sea of Stars are Valere, who commands the power of the moon, and Zale, who commands the power of the sun. In fact, during an eclipse, the warriors become stronger and the monsters weaker. These warriors and their eclipse magic are the only thing that can destroy the Fleshmancer’s monsters and protect the land. However, those born on the solstice receive the power of the sun or moon, and after undergoing training at an academy, they can become Solstice Warriors. The evil Fleshmancer left the world long ago, but his dangerous creations are still being born. The story occurs in an archipelago full of mysteries to discover in a time before a flood drowned the world. And in a nutshell, it feels like Sea of Stars wants to take the best parts of its inspirations to create a game that is all meat, no chores. ![]() Recently, The Escapist had the opportunity to hands-off preview Sea of Stars with Sabotage Creative Director Thierry Boulanger and Executive Producer Philip Barclay. Swinging for the fences, the game draws influence from legendary RPGs like Chrono Trigger, Super Mario RPG, and Mario & Luigi. Canadian developer Sabotage Studio announced turn-based RPG Sea of Stars back in 2020 as an unexpected prequel to critically acclaimed sidescroller The Messenger.
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